![]() Green algae gets us cellulose fiber in a nice feedback loop. All you have to do is liquify wood pellets. Green algae takes mineralized water and a new, easy to get, probably clean gas called carbon dioxide. Now that I have inserters this is actually automatable. So here's a setup for ten crushed stone every ten seconds. On the power situation, each turbine appears to make roughly 10 kW, so all my turbines together will make about 1.2 MW. So I'm downgrading to one sand every ten seconds. This production line is sufficient to make one sand every second, but that's way too much for me (and I also can't make that many electrolyzers right now, oops). Meanwhile, the saline water is getting turned into brown algae and also disappearing somehow. ![]() The purified water (the bottom output) is getting tossed into a clarifier (in green), which instead of making water clearer makes it nonexistent. Here's a hydro plant in red making saline and purified water. Energy? Not so much.īut who cares? Let's make brown algae anyway. But it's only one machine each! That's doable. To get a wooden board every 30 seconds I need, well, all of that stuff. Welcome to a new rabbit hole.Ĭircuits need wooden boards needs paper needs cellulose pulp needs alginic acid needs brown algae needs saline water needs water in a Hydro Plant. Power is an issue for later, but I can fill my lack of machines pretty easily right now-if, of course, I can make circuit boards. That means I need lots of machines and lots of power. Of course, I want to expand and make tons upon tons of metal. I have to manually take all the items and put them where they go. The stone goes to a liquifier in green that makes mineralised water which is crystallised using a crystallizer (outlined in blue) into stiratite and another strange ore called saphirite. Next, burner ore crushers powered from the void (which is full of wood pellets) crush stone and stiratite. Meanwhile, the power of airbending (or, more accurately, getting hit really hard by air) powers my factory in the red area. Turning it into wood pellets doubles the efficiency.Ĭircled crudely in blue is an electrolyzer, which takes water and turns it into oxygen and hydrogen (which I immediately eject into the atmosphere using flare stacks, outlined in green). You can get infinite fuel, very slowly, by foraging for cellulose fiber. (Good thing we have so much ocean, right?) Stiratite ore needs mineralised water needs crushed stone needs slag needs, well, just water. You can click an ingredient to get its recipes. ![]() Then click "Craft" to find all its crafting recipes. This is FNEI, which comes with Seablock and lets you search crafting recipes.Ĭlick on the chest (or whatever item is on the left) to start selecting an item. If you use the + and - on the numpad that you may or may not have, you can change how big or how small your destruction of the ocean will be. That will surely make solid, stable ground. For now, let's hold right-click to destroy our home forever and then grab a bunch of sand. Others are shorter!)ġ0 Right Click to Break Home Sand.PNG (2.35 MiB) Viewed 12269 times (Don't be turned off by how long this is. How can I make this more engaging, even though this isn't a video? How can I make this or that build more efficient? And so on.Įntry 1: Tiny Rocks and Tiny Plants (Don't be turned off by how long this is. I'd love any feedback that you guys can provide, whether on the format or on my builds, so that I can play this modpack with great fun and great success. As I come up with good designs I'll upload blueprints. ![]() Entry by entry, I'll go through Seablock, explaining my process and providing helpful tips and tricks. Thanks to college, I no longer have time to produce videos, so instead, I've decided to use screenshots and text to do the same sort of thing. I used to be a video content creator who created supershorts-short videos that condensed lots of information and gameplay for Factorio and modded Minecraft into a few minutes. ![]()
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